Logrus Sorcery

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Logrus Sorcery (20 Points)

Sorcery allows the caster to harness energy from both themselves and a power and shape it into a spell that effects reality. The first thing a sorcerer need’s to cast spells is a power source. This is generally a combination of both themselves and another power.

Logrus sorcery is the ability to harness the power of the Logrus to power spells. Logrus is a power of change and creation. It works best with tangible things, creating or drastically altering the environment. It’s two best forms of magic are Creation/Destruction magic and transformation magic. Creating something out of nothing, or changing an object into something else. Alteration magic is not particularly easy for a Logrus user to utilize, neither is it particularly difficult. Casting spells in transportation or communication is very difficult for Logrus users.

Types of Magic

Simple Magic

Simple spells are basic effects that a sorcerer can use relatively quickly. It takes perhaps ten to fifteen seconds for a sorcerer to cast a known simple spell. A simple spell is internal to the shadow it is cast in, affects a single small area. A simple spell for a Logrus sorcerer uses either creation/destruction or transformation. It is of course up to the GM whether a spell is simple magic.

Example Simple Spells:

Create Item: Creates a simple item, such as a sword or clothes(Creation)
Erase: Attempts to erase an item from existence (Destruction)
Ball of Fire: Creates a ball of fire to be thrown by the caster, gloves suggested(Creation)
Turn to dust: Transmutes an object into dust. (Transformation)

Raw Energy

When time is of the essence, a sorcerer can use raw energy to cast spells. This does nothing subtle, and takes an inordinate amount of energy to cause an effect to happen. Magic cast with raw energy is generally aggressive and destructive. It does not generally fall into any of the spell types. Raw energy usually will literally, lift something and move it. Hit something until it breaks, block off a passage way, or attack someone’s mind. It is not efficient nor easily guided, though it can be useful when necessary. Raw energy can also be used to attack a power or spell effect, in an attempt to counter it.

Complex Magic

Complex magic often combines one or more types of magic, or increases the scope of what it does. Also spells that extend beyond the shadow are complex spells. A complex spell requires a minimum of five minutes to cast, and can take hours for larger spell effects.

Things that increase Complexity
Adding types of Magic + 1 ea
Multiple Spell effects + 1 ea
Transportation Magic + 1
Communication Magic + 3
Outside of shadow + 1/2/3 *Nearby shadows +1, more for distant shadows
Inc size/targets + 1/2/3 *Dependent on size of effect

Hanging Spells

Now, one often doesn’t have hours to cast a spell, sometimes (usually) when you want a spell, you want it now. Sorcerer’s are able to precast spells, leaving several key words out that must be spoken to complete the spell. These key words are called lynchpin’s, and the more complex the spell, the more lynchpin’s are required. In general one lynchpin is required per level of complexity of the spell. A lynchpin takes between three and five seconds to say.

These precast spells are “hung” on the caster’s power source. Logrus user’s spells are hung off the Logrus, which is constantly changing. These hung spells degrade over time, requiring significant time each day to be put into maintaining them. This decay is greatly accelerated when distant from the Logrus.

Sorcery and the Logrus

A logrus user may cast spells from his tendrils, alleviating the difficulty of casting spells in nearby shadows. As Logrus user’s gain power, they are able to cast spells that harness such things as primal chaos.

Logrus Sorcery

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